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Starcraft + Broodwar Expansion Pack
Cập nhật: 11.07.2010 11:26

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Starcraft + Broodwar Expansion | Genre: SciFi RealTime Strategy | 114 Mb

This special collection features the entire StarCraft seriesStarCraft and StarCraft: Brood War.You must lead the nomadic Terrans, mysterious Protoss, or the bloodthirsty Zerg as they wage war on the edge of the galaxy. Fight through a total of 56 unique missions across six epic campaigns in singleplayer or over Battle.net against up to eight players. The package also includes a fullfeatured scenario editor to build your own worlds and campaigns.
Gamespot Rating: 9.1

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Starcraft offers a lengthy single-player campaign featuring ten missions for its three diverse races, totaling 30 single-player missions in all (there's also an unsupported veteran campaign included as part of the campaign editor). The story is compelling enough to make playing through all three worthwhile, and the campaign difficulty is tiered so that each is more challenging than the last. While this may seem like an uninteresting point, it helps Starcraft to avoid the problem that has plagued every other game in the genre: Each side is not the same. You don't have to go through a set of training missions once you've already mastered one side. The missions themselves mainly stick to the "gather, build, and conquer" philosophy, but there are a few innovative missions thrown in, and Blizzard has added some narrative elements to the missions themselves that help to keep things interesting. With the exception of the installation missions (in which you are given a handful of units to raid an enemy base, an attempt to break from the mold that is only occasionally successful), the missions are well designed. The solo player also has the option of skirmish missions, though the computer opponents have the annoying ability to see everything you are doing and defend accordingly, making the dreaded "rush" tactic one of the only viable means of emerging victorious.

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Starcraft offers an equally nice suite of options on the multiplayer side: There's head-to-head and up to eight-player battles over LAN or Internet (though Internet play is only available over Blizzard's Battle.net server, which includes a ranking list and seems to be as lag-free as it gets nowadays). There is a good variety of multiplayer game types, and you can easily download new maps. Multiplayer has its own set of negatives, the major one being the predominance of rushing. Like it or not, creating a horde of the most basic units and attacking the enemy immediately is an effective tactic. Only a heavily defended base will survive an early rush of Terran Marines or Protoss Zealots. Starcraft has a built-in safeguard to discourage rushing, but it's one of the game's most problematic areas.

Bộ sưu tập này các tính năng đặc biệt toàn bộ các seriesStarCraft StarCraft và StarCraft: Brood War.You phải dẫn đầu Terran du mục, Protoss huyền bí, hoặc các Zerg khát máu như họ lương cuộc chiến cạnh của thiên hà. Chiến đấu thông qua tổng cộng 56 nhiệm vụ duy nhất trên sáu chiến dịch sử thi trong singleplayer hoặc trên Battle.net chống lại lên đến tám cầu thủ. Các gói phần mềm cũng bao gồm một trình soạn thảo kịch bản fullfeatured để xây dựng thế giới của riêng và các chiến dịch của bạn.

------------------------------------------STARCRAFT - BROODWAR------------------------------------------


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Brood War doesn't look all that much different than the original Starcraft, although there's plenty of new visual content. Fortunately, Starcraft's graphics have aged nicely, and the game still looks great. Brood War's new units fit right in with the returning cast, and although the new snow terrain is too bright, the twilight and desert tile sets are beautifully drawn. Meanwhile, the stylish new intro movie and ending cinematics for each of the three campaigns are emotionally moving and tie in much more closely with the larger story than the original Starcraft's cutscenes.

Brood War boldly improves upon Starcraft's unforgettable audio, with new music and sound effects and a lot of new speech. Each of the three races gets a new music track, and all of it is outstanding, particularly the orchestral Terran theme that eclipses the New Agey stuff from the original. With the exception of the Dark Archon who sounds like he has laryngitis, all the new units in Brood War sound every bit as good as the originals, and many of them have very amusing things to say if you keep on clicking. Every surviving character from the original Starcraft returns with many more speaking lines in most cases, and as in the first game, the voice acting in Brood War is first-rate. With rare exceptions, the dialogue during mission briefings and during frequent in-game scripted events is completely convincing and adds up to what's one of the year's best stories in any gaming genre. It picks up right where the first game left off, and much like the original, the three plots are brilliantly written to be both self-contained and deeply connected.

As you'd expect, the Brood War campaign is much more difficult than the original Starcraft campaign. Nevertheless, the missions are far superior by design. They're heavily plot driven, with scripted story events frequently punctuating the action. Occasionally your mission objectives will change after you complete what you thought was the extent of your duty. At other times you'll be given a choice of objectives, and your decision will directly affect the course of the following mission. New units are introduced in context, and the scenario will teach you to use them by demanding you take advantage of their particular specialties. It is worth noting, though, that the designers start to run out of steam by the end, as the innovative scenarios that permeate the Protoss and Terran campaigns finally give way to more straightforward against-all-odds Zerg-centric massacres, although the story remains captivating to the end.

With Brood War, Blizzard took the opportunity to reevaluate the play balance of an already well-designed real-time strategy game. The results are outstanding; seemingly minor but terribly significant modifications to unit costs, damage rates, hit points, and build times suddenly make the game play very differently, as units that were once ineffective (such as the Protoss Dragoon and the Terran Goliath) are powerless no longer. In the end, almost every single unit in the game has been changed in one way or another. Likewise Blizzard addressed the common complaint that Starcraft catered itself toward rush tactics, where an early attack by basic units would often prove decisive, by augmenting defensive structures to better handle small numbers of weak units. These changes to the original units are included not only in Brood War, but in the Starcraft 1.04 patch.

PhuyenCD
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