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Starcraft + Broodwar Expansion Pack
Cập nhật: 11.07.2010 11:26
Starcraft + Broodwar Expansion | Genre: SciFi RealTime Strategy | 114 Mb
This special collection features the entire StarCraft seriesStarCraft and StarCraft: Brood War.You must lead the nomadic Terrans, mysterious Protoss, or the bloodthirsty Zerg as they wage war on the edge of the galaxy. Fight through a total of 56 unique missions across six epic campaigns in singleplayer or over Battle.net against up to eight players. The package also includes a fullfeatured scenario editor to build your own worlds and campaigns. Gamespot Rating: 9.1
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Starcraft offers a lengthy single-player campaign featuring ten missions
for its three diverse races, totaling 30 single-player missions in all
(there's also an unsupported veteran campaign included as part of the
campaign editor). The story is compelling enough to make playing through
all three worthwhile, and the campaign difficulty is tiered so that
each is more challenging than the last. While this may seem like an
uninteresting point, it helps Starcraft to avoid the problem that has
plagued every other game in the genre: Each side is not the same. You
don't have to go through a set of training missions once you've already
mastered one side. The missions themselves mainly stick to the "gather,
build, and conquer" philosophy, but there are a few innovative missions
thrown in, and Blizzard has added some narrative elements to the
missions themselves that help to keep things interesting. With the
exception of the installation missions (in which you are given a handful
of units to raid an enemy base, an attempt to break from the mold that
is only occasionally successful), the missions are well designed. The
solo player also has the option of skirmish missions, though the
computer opponents have the annoying ability to see everything you are
doing and defend accordingly, making the dreaded "rush" tactic one of
the only viable means of emerging victorious.
Quote:
Starcraft offers an equally nice suite of options on the multiplayer
side: There's head-to-head and up to eight-player battles over LAN or
Internet (though Internet play is only available over Blizzard's
Battle.net server, which includes a ranking list and seems to be as
lag-free as it gets nowadays). There is a good variety of multiplayer
game types, and you can easily download new maps. Multiplayer has its
own set of negatives, the major one being the predominance of rushing.
Like it or not, creating a horde of the most basic units and attacking
the enemy immediately is an effective tactic. Only a heavily defended
base will survive an early rush of Terran Marines or Protoss Zealots.
Starcraft has a built-in safeguard to discourage rushing, but it's one
of the game's most problematic areas.
Bộ sưu tập này các tính năng đặc biệt toàn bộ các seriesStarCraft
StarCraft và StarCraft: Brood War.You phải dẫn đầu Terran du mục,
Protoss huyền bí, hoặc các Zerg khát máu như họ lương cuộc chiến cạnh
của thiên hà. Chiến đấu thông qua tổng cộng 56 nhiệm vụ duy nhất trên
sáu chiến dịch sử thi trong singleplayer hoặc trên Battle.net chống lại
lên đến tám cầu thủ. Các gói phần mềm cũng bao gồm một trình soạn thảo
kịch bản fullfeatured để xây dựng thế giới của riêng và các chiến dịch
của bạn.
------------------------------------------STARCRAFT
- BROODWAR------------------------------------------
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Quote:
Brood War doesn't look all that much different than the original
Starcraft, although there's plenty of new visual content. Fortunately,
Starcraft's graphics have aged nicely, and the game still looks great.
Brood War's new units fit right in with the returning cast, and although
the new snow terrain is too bright, the twilight and desert tile sets
are beautifully drawn. Meanwhile, the stylish new intro movie and ending
cinematics for each of the three campaigns are emotionally moving and
tie in much more closely with the larger story than the original
Starcraft's cutscenes.
Brood War boldly improves upon Starcraft's unforgettable audio, with new
music and sound effects and a lot of new speech. Each of the three
races gets a new music track, and all of it is outstanding, particularly
the orchestral Terran theme that eclipses the New Agey stuff from the
original. With the exception of the Dark Archon who sounds like he has
laryngitis, all the new units in Brood War sound every bit as good as
the originals, and many of them have very amusing things to say if you
keep on clicking. Every surviving character from the original Starcraft
returns with many more speaking lines in most cases, and as in the first
game, the voice acting in Brood War is first-rate. With rare
exceptions, the dialogue during mission briefings and during frequent
in-game scripted events is completely convincing and adds up to what's
one of the year's best stories in any gaming genre. It picks up right
where the first game left off, and much like the original, the three
plots are brilliantly written to be both self-contained and deeply
connected.
As you'd expect, the Brood War campaign is much more difficult than the
original Starcraft campaign. Nevertheless, the missions are far superior
by design. They're heavily plot driven, with scripted story events
frequently punctuating the action. Occasionally your mission objectives
will change after you complete what you thought was the extent of your
duty. At other times you'll be given a choice of objectives, and your
decision will directly affect the course of the following mission. New
units are introduced in context, and the scenario will teach you to use
them by demanding you take advantage of their particular specialties. It
is worth noting, though, that the designers start to run out of steam
by the end, as the innovative scenarios that permeate the Protoss and
Terran campaigns finally give way to more straightforward
against-all-odds Zerg-centric massacres, although the story remains
captivating to the end.
With Brood War, Blizzard took the opportunity to reevaluate the play
balance of an already well-designed real-time strategy game. The results
are outstanding; seemingly minor but terribly significant modifications
to unit costs, damage rates, hit points, and build times suddenly make
the game play very differently, as units that were once ineffective
(such as the Protoss Dragoon and the Terran Goliath) are powerless no
longer. In the end, almost every single unit in the game has been
changed in one way or another. Likewise Blizzard addressed the common
complaint that Starcraft catered itself toward rush tactics, where an
early attack by basic units would often prove decisive, by augmenting
defensive structures to better handle small numbers of weak units. These
changes to the original units are included not only in Brood War, but
in the Starcraft 1.04 patch.
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PhuyenCD (Theo PhuyenCD)
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